#include "Game.h"

void Game::render()
{
     SDL_FillRect(screen,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
     
	for(unsigned int i = 0; i < hero.bulletList.size(); i++)
	{
		hero.bulletList[i].render(screen);
	}
	
	hero.render(screen);
     SDL_Flip(screen);
}
